When playtesting Wrath of the Righteous, The Worldwound Incursion, there is a place where you spend 25 minutes traversing a long cavern.  This got me thinking.

Just being in a dungeon, cavern, or underdark setting provides knowledge that others don’t have.  This knowledge is dungeoneering.

So in response to that, every day a character spends time in a dungeon earns him a PIP’s worth of dungeoneering skill.

This notion will probably expand out to other abilities fairly soon.  Keep stopping by for updates.