When playtesting Wrath of the Righteous, The Worldwound Incursion, there is a place where you spend 25 minutes traversing a long cavern. This got me thinking.
Just being in a dungeon, cavern, or underdark setting provides knowledge that others don’t have. This knowledge is dungeoneering.
So in response to that, every day a character spends time in a dungeon earns him a PIP’s worth of dungeoneering skill.
This notion will probably expand out to other abilities fairly soon. Keep stopping by for updates.