Instructions (Note: this is a very simple, elegant program)
Create tokens of various sizes, colors, and labels.
Tokens can be moved around jpgs of maps with a mouse.
Maps can be saved with the tokens in the various positions for later.
Create or download a jpg of a map.
Click File Load Map and browse your hard drive for the map.
When map is loaded click on Tokens.
Type F in the text field.
Click create tokens. A white token will appear with an F on it. This is a token for your fighter.
Click create tokens again. Type H in the text field. Change number of tokens to 4. These are the fighter’s henchman.
Click on Create tokens again.
Adjust bar from medium to large.
Type O in the text field. Click on the color bar to make the token a color (try gray for now). Change the number field to 2. Click create tokens.
2 gray tokens with O1 and O2 should appear.
Now your fighter and his henchman can battle a couple of ogres or otyughs depending on the needs of the adventure.
Click save game from the file menu and you could play the encounter later. Note: There is a bug where you have to reload the correct map which has been tricky to fix. It’s a minor adjustment just to reload the correct map. The tokens are the time consuming part.
Note: the simplicity of the program lets you play chess, checkers, and many other games without a board or pieces.
Sometimes simplicity is the most powerful concept for a program.