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Lich likes this.
As a lover of fantasy film, I think Arrowstorm did a great job with this short. I look forward to seeing the feature length version whenever I’m able.
When playtesting Wrath of the Righteous, The Worldwound Incursion, there is a place where you spend 25 minutes traversing a long cavern. This got me thinking.
Just being in a dungeon, cavern, or underdark setting provides knowledge that others don’t have. This knowledge is dungeoneering.
So in response to that, every day a character spends time in a dungeon earns him a PIP’s worth of dungeoneering skill.
This notion will probably expand out to other abilities fairly soon. Keep stopping by for updates.
I tried to create a character based on Dean Winchester from the television series Supernatural.
I was having difficulties.
The Inquisitor would seem like a natural fit, but Dean is also a master thief. Which means, he can open locks like nobody’s business. With the rogue bonus for disabling device, he just must be a rogue. But with his demon hunting skills, he just must be an Inquisitor.
So the dilemma led me to want to try out an Inquistor/Rogue with no feats. So a dual class character. The first of its kind. We’ll see how it goes.
Also, the +3 class bonus for skills is now officially added when you choose a class for the character. Add that in the temp bonus feature when performing skills individually. When in a group roll, make a mental note and add the +3 to both the skill roll and the Pip roll.
The rogue disable device bonus is treated as an ability modifier. So it does not get added to the Pip roll. Score!